If you do not know what unlinked auto means, pre patch 2.3 all of our auto shot's had a hidden cast time of .5 seconds. Meaning if you were doing anything with any other shot .5 seconds before an
auto was planned to go off, you were effectively clipping it.
With the addition of the !auto shot you are telling the server to continue firing auto's at your weapon speed until you tell it otherwise.
Arcane
shot does not have a hidden cast time, multi does.
Edit: And of course your latency can effectively be called a 'hidden cast time' on all of your shots.
Edited, Jan 23rd 2008 4:49pm by ithikul-I used to try and help leveling hunters learn their role, now I hate hunters to.Now you MM's have .5 seconds more time to get your rotations perfect. Less clipping. You can also start stacking haste to a certain amount effectively lowering your weapon speed without clipping as much. Seems many theorists are speculating MM may have a shot at BM's PVE superiority. Of course this is all t6 relative.
I have tried wrapping my stunted mind around the threads on but am hoping for some simpler takes on this here.
Due to my latency all I can say is that with latency and occasional lag I can pull off a consistent 1:1 arcane priority rotation while never clipping anymore so it helps my DPS a little as well.
Anyhow, here is some questions I have regarding MM PVE rotation, is your 1:1.5 rotation before this latest patch standard? Meaning have you always been able to pull off 1:1.5 with no clipping? If so then I really have no idea how unlinking auto will help you unless it now gives average MM hunters relative DPS
to the better timed MM's. Since latency went down across the board by them removing Whatshisface's Algorithm I can see all of you MM's good and bad, fast comp's and slow comp's improving.
Since I sucked at
MM and do very well at BM, if you folks are seeing some improvements I might venture back into that tree.
-I used to try and help leveling hunters learn their role, now I hate hunters to.